Onward VR – Combat Footage And Conclusions – Part 2



Part 1 is here:
https://www.full30.com/video/5cece0558a7ee0dc42243984f7d454ec

In Part 2 of this 2 part series we demonstrate squad level communication and fire team movement through two fields with VR “combat footage” ending with our conclusions.

First person shooters are not new, we’ve had them since Wolfenstein 3D. One of the earliest genres of computer “games” were flight simulators, some of which were very intensive in regards to realism and giving the player a real idea about the planes being modeled – games like Falcon 4.0, Rise of Flight, IL-46 and DCS World are fine examples. On their highest realism setting it can take hours just to learn how to take off in your virtual FW-190, never mind successfully identify and shoot down an enemy plane.

The first person shooter has also evolved with advancing technology making it also possible to provide combat simulation type experiences beyond just reticle shoot’em ups. Excellent examples of this niche genre are Red Orchestra 2, Rising Storm, the ARMA series, and to a lesser degree, Verdun.

Virtual Reality technology had a brief blip on the consumer market in the 1990’s but failed. We’re seeing a renaissance of a very next generation version of virtual reality with the Oculus Rift and the HTC Vive, and with that, the very first true commercial VR combat sim – Onward.

In the real world, shooting is a skill, not a tactic, and tactics are more important than shooting. Communication, squad movement, covering fire, and more, are things that are hard to even practice on the square range. Onward VR provides a glance at what VR can do in this regard and paints a vivid picture of what’s to come.

Onward VR on Steam:
http://store.steampowered.com/app/496240/

InRangeTV Patreon:
https://www.patreon.com/InRangeTV
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21 thoughts on “Onward VR – Combat Footage And Conclusions – Part 2

  1. Y'all should really talk about those massive air soft milsims that last days and have hundreds of people.

  2. Karl performing a dead-check? He do be out here comittin war crimes an shit

  3. Luke Nardoni says:

    Would love to see you guys play Pubg!

  4. When in doubt, just shoot it.

  5. auxiliary-character says:

    "Jump check!"

  6. Sorry no friends too share anything

  7. Can I add you on steam Karl?

  8. RemovicusVae says:

    Id Kill to see Karl and Ian mess around in Hotdogs Horseshoes and Hand Grenades, that was always my go to for realistic gun fun.

  9. Not worth it says:

    I have been waiting for something like this, now my training actually works in a game. Just have to get one of those pricey vr headsets.

  10. Mr Dangerous says:

    you two should both get gear'd up and play matches together. just post the game play of you working together and with others online. that would be awesome.

  11. The Menagerie says:

    I just don't understand why you'd need in-game crosshairs. It seems to me that the game would be far more immersive and realistic without them. I'm sure that IRL combatants would treat hipfiring a bit differently if they had permanent crosshairs superimposed in their vision.

  12. utUBEr00001 says:

    Why can't you buy a controller that looks like a real rifle for this game?

  13. mavmanish says:

    I'd be very interested in seeing some more of this game play with commentary from you guys.

  14. VRsenal is coming out with rifle controller mounts. You should be able to say goodbye to your PVC pipe rig soon.

  15. Douglas Fulmer says:

    Rise of flight is the best ww1 sim. I have it, it is amazing.

  16. Masaharu Morimoto says:

    That looks super cool!

  17. Murray Lochrie says:

    Hahaha Ian's cheeto dust 10 year old quote

  18. VulpeRenard says:

    One of the issues we talked about at work was the lack of a two handed peripheral which made firing rifles awkward with just the controls, so that PVC solution is quite clever. I hope to stream the game in one of the next few coming weeks; I won't be able to fabricate one of my own in that time, but since I played this game recently, I've really been interested in investing in the Vive, so a similar solution will definitely be in the works for me. Also I'm a developer, so it would pay to have one of my own.

    I hope to run into some like-minded players when I stream it. Played this a few weeks ago, ended up with a couple of eastern European guys who were super pleasant. Like Ian and Karl said, the smaller crowd mixed with the substantial financial investment tend to weed out some of the real douchers, but I have no illusion of that always being the case. I think the fact that we could all hear each other all the time (there is no off setting for your mic, at least) and that we were all physically active with our movements being mirrored to the players around us also helped to keep everybody civil. I hope that lasts for some time.

  19. Karl is a legit operator

  20. Jdemers762 says:

    Is that a Heinlein reference in the title card binary?

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